Cavemen VS Aliens – Review

A week or two ago, I was browsing Reddit and came across a post from a developer who had some leftover codes for a game he had made with his friends. He was nice enough to pass a code to me as well as a few others. Feeling that no good deed deserves to go unnoticed, I felt that this game needed some light shone upon it. Behold to thy open eyes Cavemen VS Aliens.

Now before you get all gun ho on me, I don’t want you thinking of Cowboys & Aliens as that is a movie, has different letters in the title and was a complete waste of Daniel Craig’s talent. No, Cavemen VS Aliens is a simplistic RTS from the Xbox Live Indie Game section developed by WeAreColin. In the midst of working and being sick, I finally had a chance to play a few levels. Gameplay is broken down to this. There are four Pterodactyls. One carries cavemen to spots,One takes them back, one supplies them with rock and one with health. Each has a cool down time, so sometimes it is strategic to move men if you can’t heal them. You have to bring them to different zones to help capture the territory or defend it. Hold enough territory for a certain amount of time or kill all the attacking aliens and you win the round. Do I need to tell you that the aliens are bad and want turn the planet into a giant communication repeater that would kill all life? NO? Good!

Now I know what you are thinking, that this incredibly well drawn game sounds just too easy. Well I tell you that it is not and that I certainly struggled. As of right now, I have not made it very far at all, having only conquered the first three levels. My mission right now is to attack more points and, I think, leave the forest area. There are a few other types of environments and supposedly they affect gameplay, but I cannot tell you how yet. You see, even though I have a super powered caveman named Colin (the chief’s top hunter son who you can’t let die) I still seem to be overpowered. I haven’t figured out how many cavemen I need to placed in the zones before I attempt to take them over. Hopefully you do better. At least while doing so I am not looking at some horrendous art or listening to crappy music. No my friends, WeAreColin does not make you suffer visually or auditory.

So if you are thinking you want to pick this game up with a Pterodactyl of your own, swing by the Xbox Live Indie section and snag it for a $1 (80Msp if they haven’t changed the currency yet.) I found it fun and will continue to work towards redemption of my failure to complete it. Also, I’ve got my eye on the developer that dropped the loot in Reddit. He stated that besides being busy working on 100 player crowd games, he was about to release something for WP7. Ooh, mysterious.


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