1000 Player FPS Record Attempt A Success
If you had read the earlier article I posted, you would have know that last Sunday, the 29th, there was an online record attempt to have the most players online in a first person shooter. I myself was sick and woke up only few minutes too late to join in, but I think I would have had to been ready to click the button to join for hours as MuchDifferent filled all their slots fairly quickly, only shy of 1000 players during the duration, but well past the amount needed for a record. The CEO Christian Lönnholm had this to say, “It was amazing. We did not imagine the amount of interest that this game would generate, so the system went down shortly after we had reached the peak of 999 players. Within minutes we were able to adjust it, and the battle continued for about two hours more. Almost until the end we were averaging around 980 players at any given moment. It was a blast! Obviously, this would not have been possible without the players, so I’d like to send a special warm and loving ‘thank you’ to them! Thank you for bringing such creativity to both the battlefield and to the chat. You had me laughing, giggling and spilling coffee throughout the event!” It just goes to show that I missed out on a great event, but I look forward to seeing who picks up and uses their server technology in future games. They say it can be used in any game engine, but I wonder if any console developers would ever plan to use it. Here’s hoping!











