I would argue that above zombies, dinosaurs are probably the world’s most beloved sub-culture. From The Land Before Time extending to Jurassic Park, I argue that dinosaurs have maintained a special place in most everyone’s heart. The problem is that there has not been much love (or hate) for dinorsaurs in video games since the Turok series. The problem’s solution came with advent of Kickstarter. Spiral Game Studios has had the design for Orion started since 1998, but it wasn’t until their Kickstarter campaign for $10,000 that net almost $20k in over a year that they made some serious headway. They’ve released the game early on May 4th and will be continuing to update the game and produce more content for it. In fact, when I received my copy, I couldn’t even play it. It is running on the Unreal Development Kit and for some reason, mine kept crashing. So I sat by and was patient until the release when the forums would be up on Steam and more people would probably experience and fix the same problem I was having. I was correct in that assumption and ever since I did a small bcdedit on Windows to expand my virtual video memory, the game has worked. I am not going to say flawlessly, because inside the game there are certainly issues and I will point out the ones I’ve notice as I tell you more about the world of Orion: Dino Beatdown and all the dinosaurs I’ve killed.
A Skyrim 1.5 update is available now on Steam as a beta update and will soon be available for consoles as well. Of course, Since I play some of my single player games on an Xbox without internet, I’ll have to wait until somebody puts it on the internet and I’ll have to smush it on my usb memory stick. Here, check out the Youtube video of some kill cams and new kill moves (from Gamespot to bypass the age gate.)
I don’t mean to be one of those press release re-posters, but there isn’t much info to go on to form a nice article for you.
“Tyria needs play testers!
Sign up now for a chance to participate in one of the upcoming Guild Wars 2 beta events. Beta Signup is only open for 48 hours so players need to act quickly to obtain a place. Beta sign up closes at 18.00 GMT Friday 24 February.
To sign up or learn more, visit the Guild Wars 2 Beta Page at https://beta.guildwars2.com/.”
The site is getting HAMMERED! GO NOW!
Starting today you’ll be able to get your fix of nutty and batty gaming. Today Gotham City Impostors is live for both Xbox Live and PSN following yesterdays release on the PC market. Gotham City Impostors allows average everyday citizens the chance to step up and fill the shoes of the local vigilante or villain. I’m not quite sure what happened to Batman or Joker, perhaps they are locked in battle somewhere. What I do know is that Gotham is free for the taking, for both sides. Whether you are playing as one of the Bats or one of the Jokerz, you’ll employ an unusual arsenal of weapons and devices to help your team control the game map.
If you hadn’t had a chance to get in on beta game-play, here is what you can be expecting. You’ll have your choice of guns, no need to be ethical here or you’ll be shot. While Batman and Joker usually have their own cash flow that provides them with tools and toys, you’ll have to make due with whatever you have. You can grapple your way across the map, roller-blade, or even hang glide. You’d better watch out for bear traps or other cleverly placed devices and don’t be surprised by a pipe bomb or two. This isn’t just all out death-match either. You’ll have to play nicely with your team and help capture objectives. Either you’ll be going after gas points that will eventually spew forth delicious death to your enemies, or transport a battery to a demoralizing device. Of course, be sure to kill everyone you meet in between those spots. Although there is no singing, this is still the most epic battle I’ve seen since the Sharks and Jets. It should run you about $15, I don’t know if anyone needs to hear about MSP anymore though.
Crossover titles, or even ones that just blur the boundaries of genres, always seem to attract my attention. So when Fortix 2 had info put out describing it as a reverse tower defense game, I knew I had to play it. In my mind I envisioned waltzing through mazes blasting towers with a gun. What I received was something a mite more challenging that Nemesys has created.
Fable III has been out for several months on the Xbox 360 while the porting team has been working on getting it ready for the PC. Today the US gets their chance to download this from Games for Windows LIVE, but our lovely UK folks have to wait until this Friday. However, this gives a chance for our friends across the pond to read reviews such as this and make up their own minds whether to decide to purchase the game or not. Of course, you could probably read a review of the game done on the 360 and come to the same conclusions, but new material is always nice as well. Read the rest of this entry »
Phantom EFX has spent the last several years becoming one of the top slot machine game developers of the Real Deal series. This explains why several of their regular games grace the shelves of my household. When Battle Slots was released 5 days ahead of schedule, on April 14th, to quell the masses yearning hunger for it; I was more than curious. After a fresh copy arrived in my mailbox, I soon discovered what had people clinging to the game. In fact, I had a hard time weaseling it away from my fiancee who loves slot machine games and owns several of Phantom’s games already. I honestly didn’t think she would like it. After all, it has RPG elements with might and magic at its core. Can adding slots really convert someone? She says yes, but I still had to play it for myself.
When one thinks of the phrase “tower defense game”, a few thoughts immediately come to mind. A drab colored, top down flash game filled with mediocre artwork and no sense of flash is one of those thoughts On the flip side, when I think of the genre “FPS”, sights of armor clad superheros clashing fist first in a blaze of plasma fury, dance in my head. What I wouldn’t have thought to do is to combine the two. However, Coffee Stain Studios thought of it and started working on an Unreal Mod to accomplish it.
It eventually became more than a mod, after Coffee Stain Studios became a main contestant in the ‘Make Something Unreal’ by Epic Games in 2009. Sanctum scored 4th place in both ‘Best FPS Game Mod’ and also in the ‘Education’ category. The Swedish team has come along way since then, as they have put out Sanctum as a full fledged game on Steam.
Some of you were quick enough to garnish yourselves a pass from us to the closed beta of Battlefield Play4Free. For the rest of you, your wait is over. The Battlefield Play4Free Beta has reach open status and will let you in as they work on improving the game and adding content until they can call it a full release. Of course, if you are like us, this is just enough to tide you over until Battlefield 3 is gold pressed in all its glory.
Finally I can tell you (because they keep putting it out in press releases) how this combines parts of several Battlefield games into one unique system. It contains the map styles of Battlefield 2, the weapons of Bad Company 2, the experience and coin system of Battlefield Hereos and to me it feels like the playing style of Battlefield: 1943. Can you say “Mashup?”
If you’re not already enticed enough to join my medic Puzuzu and Mike’s engineer DrNate, then take a look at this trailer and then head over to http://battlefield.play4free.com.
Atomic Games first came to my attention when an open letter from Atomic’s current president Peter Tamte, former executive vice president of Bungie Studios, was posted on Kotatku calling out Activision’s President Bobby Kotick for a comment that was said during the 2010 Bank of America Merrill Lynch Media, Communications & Entertainment Conference. Mr. Kotick is quoted saying “Bungie are a very unusual company. They’re probably the last remaining high quality independent developer.” The response from Tamte was, “If this is true, you’re screwed.” He said that simply because small independent studios like Atomic Games are what large third-party developers eat for breakfast in order for their games to be a little more regularly timed. Tamte challenged Kotick to produce just the multi-player section of Call of Duty: Black Ops and place it for sale by consumers. Perhaps Tamte wanted Activision to provide direct one to one comparison of a solely multi-player based game such as Breach, which is made by an independent developer who doesn’t have large amounts of cash to throw into making a game.