I almost overlooked this game when delving through the ever flowing cascade of press releases. It wasn’t until I saw that the nice people from Sparkrift were giving away a few copies to their fellow Redditors, that I realized how awesome of a game it could turn out to be. You see, Robofish makes itself distinct from other shoot ‘em up games by giving the player a chance at uniqueness. The player has to upgrade and create the weapons used on the fish. A varied amount of options are available including choosing what type of effect the ammo has.
The staggering amount of choices I have almost leave me confused and the only option is to test them out in the heat of battle to determine effectiveness. Luckily, after shooting down enemies and collecting the pearls they leave behind, I am able to upgrade my choices, perhaps providing better options. I love the art of the game, it slightly resembles other shumps (shoot ‘em ups) like Geometry Wars, if only for the neon glow. Other than that, Robofish is its own unique creation. After all, it is a fish with robotics attached to it shooting everything in it’s path; which is awesome! Unlike Geometry Wars, I find that Robofish has the enemies falling from the top, or from the front if you think of it as looking down on a fish. In that case, these streams of enemies are easier to handle until they do envelop you. None the less, I prefer this method of being attacked.
As far as configurations go, I prefer to set mine up in a directional control method so that I can completely control where my shots go. I chose to put a slight curve on them and to have to keep the accuracy down so that a general area is being covered. This way I can keep from having to have absolute precise control. Of course, you can choose to have it completely wavy, crisscrossed, or in multiple directions.
If you keep up the good work of dodging incoming attacks and keep on shooting everything down, you’ll be able to earn multipliers for different levels of enemies killed in a row. There are even some bonus moves such as a repairing yourself or firing a homing missile. The missile is best saved for bigger enemies as it does seem to take to long to recharge. In fact, I often forget to use it. My main concern is shooting things and collecting pearls for upgrades.
All in all, you have three things here. A beautifully designed game, an excellent shoot ‘em up, and an addictive indie game found for a reasonable price on XBLIG. If you’re interested, you can find it for yourself at Xbox.com.